The APS Archive of Teaching Resources: A Collaborative Digital Library of Life Sciences
www.apsarchive.org

Login/Register
Sorry, but your browser doesn't support some advanced features of this site. Please upgrade to a modern browser such as Google Chrome, Safari, Firefox, or Internet Explorer.

#R4999
Teaching Physiology with the Marble Game

View Resource
Web Page
APS
Average Rating
0
4.3 out of 5 stars from 4 ratings.
Rate It! To rate items you must be logged in to the Archive. Log-in/Register now to the left.
Comment On It! To add comments, you must log in or register.
Share It!
Save It! To save the resource to a folder, please log in or register.
Description The marble game is a simple children’s game that provides a realistic conceptual framework for understanding a wide variety of physiological processes. The game has ten marbles distributed between two adjacent boxes. At each turn, a ten-sided die is rolled to decide whether a marble moves from box 1 to box 2 or vice versa. The marble game is a simple kinetic Monte Carlo simulation of molecular partitioning between two compartments that students implement (from scratch) in an Excel spreadsheet by following the directions of a self-study guide. Using their spreadsheets, students investigate how the simulation behaves by plotting the number of marbles in box 1 as a function of time. In this active-learning environment, students discover how the system approaches equilibrium, and that a dynamic equilibrium is maintained by the constant hopping between boxes. By parameterizing the simulation, students discover how the system properties depend on system size and the jump rates between boxes. The kinetics of this simple two-box system can be used to develop quantitative models of transport and equilibrium for a wide variety of systems of physiological interest including: membrane transport; diffusion; drug elimination; electrical conduction; osmosis; and ion channel gating. Student modules (and instructor guides) are available for testing and evaluation http://circle4.com/biophysics. Support from the NSF (Grant DUE-0836833) is gratefully acknowledged.
Type of Resource Assignment/activity (non-laboratory), Book chapter, Laboratory exercise, Laboratory manual, Online tool, Simulation, Study guide, Teaching strategies & guidelines
Format Web Page - HTML
Technical Note Excel
Author
Peter Nelson, Benedictine University
Grade/Age Levels High School upper division (Grades 11-12)
Undergraduate lower division (Grades 13-14)
Undergraduate upper division (Grades 15-16)
Graduate
Professional (degree program)
Continuing Education
Informal Education
Pedagogies
National Science
Educational Standards
Abilities necessary to do scientific inquiry (K-12), Change, constancy, and measurement (K-12), Chemical reactions (9-12), Conservation of energy and increase in disorder (9-12), Evidence, models, and explanation (K-12), Evolution and equilibrium (K-12), Interactions of energy and matter (9-12), Matter, energy, and organization in living systems (9-12), Motions and forces (5-12), Nature of scientific knowledge (9-12), Structure and properties of matter (9-12), Systems, order, and organization (K-12), Understanding about science and technology (K-12), Understandings about scientific inquiry (K-12)
APS/ACDP
Medical Objectives
in Physiology
Biological membranes, solutes and solutions, Oxygen and carbon dioxide transport, Pulmonary gas exchange, Transcapillary transport
Related Research Papers http://link.aip.org/link/?jcp/134/165102
http://services.aamc.org/30/mededportal/servlet/s/segment/mededportal/?subid=8081
http://www.fasebj.org/cgi/content/meeting_abstract/25/1_MeetingAbstracts/481.5?sid=8161dc7a-35f9-479
Learning Time 2-3 hours
Language English
Type of Review Reviewed By Archive Board
Funding Sources National Institutes of Health, National Science Foundation, Other , HHMI
Keywords

Comments

To add comments, you must log in or register.


The introduction to the game could be a little difficult for a high school student to understand, but the premise behind the marble game is a great introduction to diffusion and there are a lot of extensions to the activity.
Pauline Schork, Clinton High School


This activity is useful on a cellular level to model homeostasis as dynamic, not static.
Jane Raabis, North High School


The sample page for Brownian movement demonstrates nicely the unpredictability of movement and the fact that sometimes movements stay close - and sometimes they move large distances - but ultimately they are random... I enjoyed using the F9 button and watching the almost instantaneous result...
Dexter Speck, University of Kentucky